Trade Agreement Total War Warhammer 2
It works in a rather strange way. By signing a trade agreement, you send all your resources to the faction you are negotiating with (except those that the faction already owns) and vice versa. A simple example will help you understand it better: Tilea and Estalia are also very difficult to obtain as business partners for reasons I do not understand. Note: The Tomb Kings are the only faction that actually uses resources for their death cult mechanic (edit: a similar mechanic called fake has only been added to the dwarves in Warhammer 2 since the original version of this answer). For all other groups, resources only increase the value of trade agreements. So, you`re usually right if you think these resources aren`t really being used by the trading partner, but not in this particular example. On the left side (on your side), the interface shows you how much money you make by trading and what resources you have in the commercial parliament It is because of tradition. If you were a High Elf, you wouldn`t be trading with a vampire. It also depends on the characteristics of the factions. A group like Kislev, which has a passive quality, is in no way to be exchanged. Although diplomacy is often limited to other factions of the same race, you should take a moment to learn more. Diplomacy allows you to make trade deals, non-aggression pacts, and even military and defense alliances (if your relations are good enough).
In the case of fractions of the same breed, you can also try to integrate them under your rule. Political factions can agree on trade through diplomacy. A trade deal between two factions This is just another symptom of the larger problem called “total war diplomacy,” something that has shown very little love and attention since CA`s birth. They even took poor little diplomatic boats and cars on the map of the countryside. They waved their fingers against diplomacy and also took trade routes. Trade between two factions can take place in election campaign mode. Trade deals can be made on the diplomatic screen, allowing political groups to exchange trade resources and generate additional revenue for both factions. Different goods have different prices, plus income from trade depends on the amount of resources you produce.
In addition, if you click on a group in the right tab, you will see a list of contracts and agreements that bind the group, as well as information about the trade-related goods they have (those they import and export). Here you will find some personal information about group leaders. At the bottom of the screen are contracts signed by different political groups. When you hover over the specified pause symbol, you will see a list of factors that affect your relationships. There are several possibilities: it is located on the Lore. If you were an elf, you wouldn`t be negotiating with a vampire. Animals, warriors of green skin and chaos can not act. Diplomacy in the game may not be as important as in other games of this genre, but it`s still a pretty important aspect of the gameplay.
Thanks to this, you can trade with other factions, maintain friendly relations (or sign military treaties), or even assimilate other factions in your kingdom. It also depends on the characteristics of the fraction. A faction like Kislev with the passive function should not be traded under any circumstances. You can negotiate with another group if they don`t have the resource you`re dealing with – otherwise, they won`t be interested. Different commodities have different prices, and trading income depends on the amount of resource you produce. It is because of tradition. If you think there`s a stool, you wouldn`t be dealing with a vampire. Maintaining friendly relationships with other groups offers you a number of advantages.
Firstly, the trade agreement and the non-aggression pact that guarantees the security of your country. The military access treaty allows your armies to move freely on the territories of another faction (which, without them, is treated as a violation of the border and leads to a deterioration of your relations). The Beastmen, Greenskin and Warriors of Chaos factions cannot act. In election campaign mode, it is possible to act between two factions. Trade agreements can be concluded on the diplomatic screen, allowing political groups to exchange trade resources and generate additional revenue for both groups. The Beastmen, Greenskin and Warriors of Chaos factions cannot act. Each resource you export increases your faction`s revenue, while each imported resource increases your trading partner`s income. Unfortunately, you can`t decide which resources to send and which to receive. At the end of the game, this causes situations where you can earn 100 gold coins by trading while the other faction earns 600 or more.
However, it is still worth doing, because you will really not lose anything and trade increases relations with a faction. In addition, if you click on a faction, you can see various information, for example. B any contracts between your factions or goods available to that faction. When you hover your mouse over a faction, you can see the list of things that have positive and negative effects on your relationships. The information on this screen is divided into: I`ve also never seen any evidence that more resources for trading increase the likelihood that someone will accept a trade deal. The diplomatic system here is very obscure. I have seen factions with +200 relationships that reject profitable trade for them, and factions with +5 relationships accept the same trade. Note: The Tomb Kings are the only faction that actually uses resources for their Death Cult mechanic (Edit: A similar mechanic called Forging has only been added for dwarves in Warhammer 2 since the original version of this answer). For all other factions, resources only increase the value of trade agreements. So you`re generally right to assume that these resources aren`t really used by the trading partner, but not in this particular example. It`s just another symptom of the bigger problem called Total War Diplomacy, something that has shown very little love and attention since CA gave birth to it. They even took the boats and wagons of poor little diplomacy on the map of the countryside.
They waved their fingers at diplomacy and also removed trade routes. On the left side (of your page), the interface shows you how much money you make by trading and what resources you export to the trading partner. The right side shows how much money they make and what resources you import from them. Each resource you export offers a sum of money in each round. You can check the revenue you receive from the resource by using the mouse to access the resource specified on the Diplomacy tab. To check how much money you get by trading with a political group, you need to hover your mouse over the trade deal icon next to the faction indicated in the Diplomacy tab. Nor have I ever seen evidence that more trade resources increase the likelihood that someone will agree to a trade deal. The diplomatic system here is very veiled. I have seen that political groups with more than 200 connections are against profitable trade for them and political groups with +5 relations accept the same trade.
This is just another symptom of the larger problem called Total War Diplomacy, something that has shown very little love and attention since the birth of CA. They even took the boats and cars of the poor little diplomacy on the map of the countryside. .